/* Tealu Arcade - extends the root stylesheet, never replaces it.
   Everything here is scoped to .arcade or .arcade-game so the home page,
   /spa and /paper-lantern are untouched. */

.arcade,
.arcade-game {
    --arcade-width: 960px;
}

.arcade main,
.arcade-game main {
    max-width: var(--arcade-width);
}

.arcade footer .footer-content,
.arcade-game footer .footer-content {
    max-width: var(--arcade-width);
}

/* Root style.css has neither of these, and a games site needs both. */
:focus-visible {
    outline: 2px solid var(--teal-deep);
    outline-offset: 3px;
}

/* Header */
.arcade .wordmark a,
.arcade-game .wordmark a {
    color: inherit;
    text-decoration: none;
}

.arcade .wordmark a:hover,
.arcade-game .wordmark a:hover {
    color: var(--teal-soft);
}

.crumb-sep {
    color: var(--stone-mid);
    font-weight: 400;
}

.crumb {
    color: var(--stone-dark);
}

.arcade-blurb {
    margin-top: var(--spacing-sm);
    color: var(--stone-mid);
    font-size: 0.95rem;
}

/* Catalogue grid */
.game-grid {
    grid-template-columns: repeat(auto-fill, minmax(240px, 1fr));
    align-items: start;
}

.grid-status {
    color: var(--stone-mid);
    font-size: 0.95rem;
}

.game-card {
    display: flex;
    flex-direction: column;
    height: 100%;
}

.game-card .thumbnail {
    position: relative;
}

.game-card .thumbnail img {
    width: 100%;
    height: 100%;
    object-fit: cover;
    display: block;
}

.game-card .project-info {
    flex: 1;
}

.game-card .thumbnail-placeholder {
    font-size: 1.4rem;
    text-align: center;
    padding: 0 var(--spacing-md);
}

.ribbon {
    position: absolute;
    top: var(--spacing-sm);
    right: var(--spacing-sm);
    background: var(--gold);
    color: var(--stone-dark);
    font-size: 0.7rem;
    font-weight: 600;
    letter-spacing: 0.08em;
    text-transform: uppercase;
    padding: 0.2rem 0.5rem;
    border-radius: 4px;
}

.game-meta {
    list-style: none;
    display: flex;
    flex-wrap: wrap;
    gap: var(--spacing-sm);
    margin-top: var(--spacing-md);
    font-size: 0.75rem;
    color: var(--stone-mid);
}

.game-meta li {
    background: var(--teal-light);
    color: var(--teal-deep);
    padding: 0.15rem 0.5rem;
    border-radius: 999px;
    white-space: nowrap;
}

/* Game page */
.back-link {
    display: inline-block;
    margin-top: var(--spacing-lg);
    color: var(--teal-deep);
    text-decoration: none;
    font-size: 0.9rem;
}

.back-link:hover {
    text-decoration: underline;
}

.game-header {
    padding: var(--spacing-md) 0 var(--spacing-lg);
}

.game-header h1 {
    font-family: var(--font-serif);
    font-size: 2rem;
    font-weight: 700;
    color: var(--teal-deep);
    letter-spacing: -0.02em;
}

.game-header .hook {
    margin-top: var(--spacing-sm);
    color: var(--stone-mid);
}

/* Player - the frame is same-origin so the game keeps its user:// storage.
   A cross-origin iframe silently breaks saves under storage partitioning. */
.player {
    position: relative;
    aspect-ratio: 16 / 9;
    background: var(--stone-dark);
    border-radius: 12px;
    overflow: hidden;
    box-shadow: 0 8px 24px rgba(26, 95, 90, 0.15);
}

.player iframe {
    position: absolute;
    inset: 0;
    width: 100%;
    height: 100%;
    border: 0;
    display: block;
}

/* Fullscreen is requested on .player, so the frame must fill it. */
.player:fullscreen {
    aspect-ratio: auto;
    width: 100%;
    height: 100%;
    border-radius: 0;
}

.player-controls {
    display: flex;
    gap: var(--spacing-sm);
    margin-top: var(--spacing-md);
}

.player-controls button {
    font-family: inherit;
    font-size: 0.9rem;
    font-weight: 600;
    color: var(--teal-deep);
    background: var(--cream);
    border: 1px solid rgba(26, 95, 90, 0.2);
    border-radius: 8px;
    padding: 0.5rem 1rem;
    cursor: pointer;
    transition: background 0.2s ease, color 0.2s ease;
}

.player-controls button:hover {
    background: var(--teal-deep);
    color: white;
}

.player-controls button[aria-pressed="true"] {
    background: var(--teal-deep);
    color: white;
}

/* Prose below the game - the game stays the main attraction. */
.game-details {
    padding: var(--spacing-lg) 0 var(--spacing-xl);
    display: grid;
    gap: var(--spacing-lg);
}

.game-details h2 {
    font-family: var(--font-serif);
    font-size: 1.1rem;
    font-weight: 600;
    margin-bottom: var(--spacing-sm);
}

.game-details p {
    color: var(--stone-mid);
    line-height: 1.6;
}

.controls-list {
    list-style: none;
    display: grid;
    gap: 0.35rem;
    font-size: 0.9rem;
    color: var(--stone-mid);
}

.controls-list kbd {
    font-family: ui-monospace, SFMono-Regular, Menlo, monospace;
    font-size: 0.8rem;
    background: var(--cream);
    border: 1px solid rgba(0, 0, 0, 0.12);
    border-bottom-width: 2px;
    border-radius: 4px;
    padding: 0.1rem 0.4rem;
    color: var(--stone-dark);
}

.release-meta {
    font-size: 0.8rem;
    color: var(--stone-mid);
    display: flex;
    flex-wrap: wrap;
    gap: var(--spacing-md);
    border-top: 1px solid rgba(0, 0, 0, 0.06);
    padding-top: var(--spacing-md);
}

.next-links {
    display: flex;
    flex-wrap: wrap;
    gap: var(--spacing-md);
    font-size: 0.9rem;
}

.next-links a {
    color: var(--teal-deep);
}

@media (max-width: 480px) {
    .game-grid {
        grid-template-columns: 1fr;
    }

    .game-header h1 {
        font-size: 1.6rem;
    }
}

@media (prefers-reduced-motion: reduce) {
    .project-card,
    .project-card:hover,
    .player-controls button {
        transition: none;
        transform: none;
    }
}
